{"id":563,"date":"2026-06-17T18:08:41","date_gmt":"2026-06-17T09:08:41","guid":{"rendered":"https:\/\/software.satoshis.jp\/?p=563"},"modified":"2026-06-17T18:08:41","modified_gmt":"2026-06-17T09:08:41","slug":"java%e3%81%a7rpg%e3%82%92%e4%bd%9c%e3%82%8b%ef%bd%9c%e3%82%aa%e3%83%96%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88%e6%8c%87%e5%90%91%e3%81%a7%e6%95%b5%e3%81%ae%e7%a8%ae%e9%a1%9e%e3%82%92%e5%a2%97%e3%82%84","status":"publish","type":"post","link":"https:\/\/software.satoshis.jp\/?p=563","title":{"rendered":"Java\u3067RPG\u3092\u4f5c\u308b\uff5c\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u6307\u5411\u3067\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u305d\u3046"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6-300x158.png\" alt=\"\" width=\"300\" height=\"158\" class=\"alignnone size-medium wp-image-564\" srcset=\"https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6-300x158.png 300w, https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6-1024x538.png 1024w, https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6-768x403.png 768w, https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6-1536x807.png 1536w, https:\/\/software.satoshis.jp\/wp-content\/uploads\/2026\/06\/rpg-java-6.png 1731w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>\u524d\u56de\u306f\u3001\u6226\u95d8\u753b\u9762\u306b\u653b\u6483\u30dc\u30bf\u30f3\u3092\u8ffd\u52a0\u3057\u3001\u52c7\u8005\u3068\u30b9\u30e9\u30a4\u30e0\u3092\u6226\u308f\u305b\u308b\u3068\u3053\u308d\u307e\u3067\u4f5c\u308a\u307e\u3057\u305f\u3002<\/p>\n<p>\u52c7\u8005\u304c\u653b\u6483\u3059\u308b\u3002<br \/>\n\u30b9\u30e9\u30a4\u30e0\u304c\u53cd\u6483\u3059\u308b\u3002<br \/>\nHP\u304c\u6e1b\u308b\u3002<br \/>\nHP\u304c0\u306b\u306a\u3063\u305f\u3089\u5012\u308c\u308b\u3002<\/p>\n<p>\u304b\u306a\u308a\u5358\u7d14\u306a\u5f62\u3067\u3059\u304c\u3001RPG\u306e\u6226\u95d8\u3089\u3057\u3044\u52d5\u304d\u304c\u4f5c\u308c\u307e\u3057\u305f\u3002<\/p>\n<p>\u3057\u304b\u3057\u3001\u4eca\u306e\u307e\u307e\u3060\u3068\u6575\u306f\u30b9\u30e9\u30a4\u30e0\u3060\u3051\u3067\u3059\u3002<\/p>\n<p>RPG\u3092\u4f5c\u308b\u306a\u3089\u3001\u30b9\u30e9\u30a4\u30e0\u4ee5\u5916\u306e\u307e\u3082\u306e\u3082\u767b\u5834\u3055\u305b\u305f\u3044\u3068\u3053\u308d\u3067\u3059\u3002<\/p>\n<p>\u305d\u3053\u3067\u4eca\u56de\u306f\u3001\u65b0\u3057\u3044\u307e\u3082\u306e\u3068\u3057\u3066 \u30b4\u30fc\u30b9\u30c8 \u3092\u8ffd\u52a0\u3057\u307e\u3059\u3002<\/p>\n<p>\u305d\u3057\u3066\u3001\u5358\u306b\u30b4\u30fc\u30b9\u30c8\u3092\u8ffd\u52a0\u3059\u308b\u306e\u3067\u306f\u306a\u304f\u3001\u300c\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u6307\u5411\u3067\u4f5c\u3063\u3066\u304a\u304f\u3068\u3001\u7c21\u5358\u306b\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u305b\u308b\u300d\u3053\u3068\u3092\u5b9f\u611f\u3057\u307e\u3057\u3087\u3046\u3002<\/p>\n<h3>\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u3057\u3066\u307f\u308b<\/h3>\n<p>\u3053\u308c\u307e\u3067\u3001\u307e\u3082\u306e\u3068\u3057\u3066 Slime \u30af\u30e9\u30b9\u3092\u4f5c\u3063\u3066\u304d\u307e\u3057\u305f\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\npublic class Slime extends Chara {\r\n    public Slime() {\r\n        name = &quot;\u30b9\u30e9\u30a4\u30e0&quot;;\r\n        hp = 20;\r\n        attackPower = 5;\r\n    }\r\n}\r\n<\/pre>\n<p>Slime \u306f Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001Chara \u306b\u3042\u308b name\u3001hp\u3001attackPower \u3092\u4f7f\u3046\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u307e\u305f\u3001attack()\u3001damage()\u3001isAlive() \u3082\u4f7f\u3048\u307e\u3059\u3002<\/p>\n<p>\u65b0\u3057\u304f\u8ffd\u52a0\u3059\u308b\u30b4\u30fc\u30b9\u30c8\u3082\u3001\u307e\u3082\u306e\u306e\u4e00\u7a2e\u3067\u3059\u3002<\/p>\n<p>\u540d\u524d\u3001HP\u3001\u653b\u6483\u529b\u3092\u6301\u3061\u3001\u653b\u6483\u3057\u305f\u308a\u3001\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u305f\u308a\u3057\u307e\u3059\u3002<\/p>\n<p>\u3064\u307e\u308a\u3001\u30b4\u30fc\u30b9\u30c8\u3082 Chara \u3092\u7d99\u627f\u3057\u305f\u30af\u30e9\u30b9\u3068\u3057\u3066\u4f5c\u308c\u307e\u3059\u3002<\/p>\n<h3>Ghost\u30af\u30e9\u30b9\u3092\u4f5c\u308b<\/h3>\n<p>\u65b0\u3057\u3044\u307e\u3082\u306e\u3068\u3057\u3066\u3001Ghost \u30af\u30e9\u30b9\u3092\u4f5c\u308a\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\npublic class Ghost extends Chara {\r\n    public Ghost() {\r\n        name = &quot;\u30b4\u30fc\u30b9\u30c8&quot;;\r\n        hp = 15;\r\n        attackPower = 8;\r\n    }\r\n}\r\n<\/pre>\n<p>Ghost \u3082 Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001Slime \u3068\u540c\u3058\u3088\u3046\u306b\u3001\u540d\u524d\u3001HP\u3001\u653b\u6483\u529b\u3092\u6301\u3064\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u4eca\u56de\u306f\u3001\u30b9\u30e9\u30a4\u30e0\u3088\u308aHP\u306f\u5c11\u3057\u4f4e\u304f\u3001\u653b\u6483\u529b\u306f\u5c11\u3057\u9ad8\u304f\u3057\u3066\u307f\u307e\u3057\u305f\u3002<\/p>\n<p>name = &#8220;\u30b4\u30fc\u30b9\u30c8&#8221;;<br \/>\nhp = 15;<br \/>\nattackPower = 8;<\/p>\n<p>\u3053\u306e\u3088\u3046\u306b\u3001\u540c\u3058 Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u3066\u3082\u3001\u521d\u671f\u5024\u3092\u5909\u3048\u308b\u3053\u3068\u3067\u9055\u3046\u307e\u3082\u306e\u3068\u3057\u3066\u8868\u73fe\u3067\u304d\u307e\u3059\u3002<\/p>\n<h3>Slime\u3082Ghost\u3082Chara\u3068\u3057\u3066\u6271\u3048\u308b<\/h3>\n<p>\u3053\u3053\u3067\u5927\u4e8b\u306a\u306e\u306f\u3001Slime \u3082 Ghost \u3082\u3001\u3069\u3061\u3089\u3082 Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u308b\u3053\u3068\u3067\u3059\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001\u6b21\u306e\u3088\u3046\u306b Chara \u578b\u306e\u5909\u6570\u306b\u5165\u308c\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nChara enemy;\r\n\r\nenemy = new Slime();\r\nenemy = new Ghost();\r\n<\/pre>\n<p>enemy \u3068\u3044\u3046\u5909\u6570\u306b\u306f\u3001\u30b9\u30e9\u30a4\u30e0\u3092\u5165\u308c\u308b\u3053\u3068\u3082\u3067\u304d\u307e\u3059\u3057\u3001\u30b4\u30fc\u30b9\u30c8\u3092\u5165\u308c\u308b\u3053\u3068\u3082\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u3053\u306e\u3088\u3046\u306b\u3001\u89aa\u30af\u30e9\u30b9\u306e\u578b\u3067\u5b50\u30af\u30e9\u30b9\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u6271\u3048\u308b\u3053\u3068\u306f\u3001\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u6307\u5411\u306e\u5927\u304d\u306a\u7279\u5fb4\u3067\u3059\u3002<\/p>\n<p>\u6575\u306e\u7a2e\u985e\u304c\u5897\u3048\u3066\u3082\u3001Chara \u3068\u3057\u3066\u6271\u3046\u3053\u3068\u3067\u3001\u6226\u95d8\u51e6\u7406\u3092\u5927\u304d\u304f\u5909\u3048\u305a\u306b\u6e08\u307f\u307e\u3059\u3002<\/p>\n<h3>Rpg\u30af\u30e9\u30b9\u306eslime\u3092enemy\u306b\u5909\u66f4\u3059\u308b<\/h3>\n<p>\u6b21\u306b\u3001Rpg \u30af\u30e9\u30b9\u3092\u4fee\u6b63\u3057\u307e\u3059\u3002<\/p>\n<p>\u3053\u308c\u307e\u3067\u306f\u3001\u6575\u3068\u3057\u3066\u30b9\u30e9\u30a4\u30e0\u3092\u6301\u3063\u3066\u3044\u307e\u3057\u305f\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate Slime slime;\r\n<\/pre>\n<p>\u3057\u304b\u3057\u3001\u3053\u308c\u304b\u3089\u306f\u30b9\u30e9\u30a4\u30e0\u4ee5\u5916\u306e\u6575\u3082\u767b\u5834\u3057\u307e\u3059\u3002<\/p>\n<p>\u305d\u3053\u3067\u3001\u30b9\u30e9\u30a4\u30e0\u5c02\u7528\u306e slime \u3067\u306f\u306a\u304f\u3001\u6575\u3092\u8868\u3059 enemy \u306b\u5909\u66f4\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate Chara enemy;\r\n<\/pre>\n<p>enemy \u306e\u578b\u306f Chara \u3067\u3059\u3002<\/p>\n<p>\u30b9\u30e9\u30a4\u30e0\u3082\u30b4\u30fc\u30b9\u30c8\u3082 Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u308b\u306e\u3067\u3001\u3069\u3061\u3089\u3082 enemy \u306b\u5165\u308c\u3089\u308c\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nenemy = new Slime();\r\nenemy = new Ghost();\r\n<\/pre>\n<p>\u3053\u306e\u5909\u66f4\u306b\u3088\u308a\u3001Rpg \u306f\u300c\u4eca\u306e\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u304b\u30b4\u30fc\u30b9\u30c8\u304b\u300d\u3092\u7d30\u304b\u304f\u6c17\u306b\u3057\u306a\u304f\u3066\u3088\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>Rpg \u306f\u3001\u305f\u3060\u300c\u4eca\u6226\u3063\u3066\u3044\u308b\u6575\u300d\u3068\u3057\u3066 enemy \u3092\u6301\u3064\u3060\u3051\u3067\u3059\u3002<\/p>\n<h3>Rpg\u30af\u30e9\u30b9\u306e\u4fee\u6b63\u7248<\/h3>\n<p>Rpg \u30af\u30e9\u30b9\u306f\u3001\u6b21\u306e\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\nimport java.util.Random;\r\n\r\npublic class Rpg {\r\n    public static final int FIELD_WIDTH = 10;\r\n    public static final int FIELD_HEIGHT = 8;\r\n\r\n    private Hero hero;\r\n    private Chara enemy;\r\n\r\n    private int heroX;\r\n    private int heroY;\r\n\r\n    private boolean inBattle;\r\n\r\n    private Random random = new Random();\r\n\r\n    public Rpg() {\r\n        hero = new Hero();\r\n        heroX = 0;\r\n        heroY = 0;\r\n        inBattle = false;\r\n    }\r\n\r\n    public Hero getHero() {\r\n        return hero;\r\n    }\r\n\r\n    public Chara getEnemy() {\r\n        return enemy;\r\n    }\r\n\r\n    public int getHeroX() {\r\n        return heroX;\r\n    }\r\n\r\n    public int getHeroY() {\r\n        return heroY;\r\n    }\r\n\r\n    public boolean isInBattle() {\r\n        return inBattle;\r\n    }\r\n\r\n    public boolean moveLeft() {\r\n        if (heroX &gt; 0) {\r\n            heroX--;\r\n            return true;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    public boolean moveRight() {\r\n        if (heroX &lt; FIELD_WIDTH - 1) {\r\n            heroX++;\r\n            return true;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    public boolean moveUp() {\r\n        if (heroY &gt; 0) {\r\n            heroY--;\r\n            return true;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    public boolean moveDown() {\r\n        if (heroY &lt; FIELD_HEIGHT - 1) {\r\n            heroY++;\r\n            return true;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    public boolean encounter() {\r\n        if (inBattle) {\r\n            return false;\r\n        }\r\n\r\n        int value = random.nextInt(100);\r\n\r\n        if (value &lt; 20) {\r\n            createEnemy();\r\n            inBattle = true;\r\n            return true;\r\n        }\r\n\r\n        return false;\r\n    }\r\n\r\n    private void createEnemy() {\r\n        int monsterType = random.nextInt(2);\r\n\r\n        if (monsterType == 0) {\r\n            enemy = new Slime();\r\n        } else {\r\n            enemy = new Ghost();\r\n        }\r\n    }\r\n\r\n    public void endBattle() {\r\n        inBattle = false;\r\n        enemy = null;\r\n    }\r\n}\r\n<\/pre>\n<p>\u5927\u304d\u306a\u5909\u66f4\u70b9\u306f\u3001\u6575\u3092 Chara \u578b\u306e enemy \u3068\u3057\u3066\u6301\u3064\u3088\u3046\u306b\u3057\u305f\u3053\u3068\u3067\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate Chara enemy;\r\n<\/pre>\n<p>\u305d\u3057\u3066\u3001\u6575\u3092\u53d6\u5f97\u3059\u308b\u30e1\u30bd\u30c3\u30c9\u3082 getEnemy() \u306b\u3057\u307e\u3057\u305f\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\npublic Chara getEnemy() {\r\n    return enemy;\r\n}\r\n<\/pre>\n<p>\u3053\u308c\u307e\u3067\u306f getSlime() \u3067\u30b9\u30e9\u30a4\u30e0\u3092\u53d6\u5f97\u3057\u3066\u3044\u307e\u3057\u305f\u3002<\/p>\n<p>\u3057\u304b\u3057\u3001\u3053\u308c\u304b\u3089\u306f\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3068\u306f\u9650\u308a\u307e\u305b\u3093\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001getEnemy() \u3068\u3044\u3046\u540d\u524d\u306b\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>createEnemy()\u3067\u6575\u3092\u4f5c\u308b<\/h3>\n<p>\u6575\u3092\u4f5c\u308b\u51e6\u7406\u306f\u3001createEnemy() \u30e1\u30bd\u30c3\u30c9\u306b\u307e\u3068\u3081\u307e\u3057\u305f\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate void createEnemy() {\r\n    int monsterType = random.nextInt(2);\r\n\r\n    if (monsterType == 0) {\r\n        enemy = new Slime();\r\n    } else {\r\n        enemy = new Ghost();\r\n    }\r\n}\r\n<\/pre>\n<p>random.nextInt(2) \u306f\u30010\u304b1\u3092\u30e9\u30f3\u30c0\u30e0\u306b\u8fd4\u3057\u307e\u3059\u3002<\/p>\n<p>0\u306a\u3089\u30b9\u30e9\u30a4\u30e0\u3092\u4f5c\u308a\u30011\u306a\u3089\u30b4\u30fc\u30b9\u30c8\u3092\u4f5c\u308a\u307e\u3059\u3002<\/p>\n<p>\u3069\u3061\u3089\u306e\u5834\u5408\u3082\u3001\u4ee3\u5165\u5148\u306f enemy \u3067\u3059\u3002<\/p>\n<p>enemy \u306f Chara \u578b\u306a\u306e\u3067\u3001Slime \u3082 Ghost \u3082\u5165\u308c\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u3053\u3053\u304c\u3001\u4eca\u56de\u306e\u91cd\u8981\u306a\u30dd\u30a4\u30f3\u30c8\u3067\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate Chara enemy;\r\n<\/pre>\n<p>\u3053\u306e\u3088\u3046\u306b\u3057\u3066\u304a\u304f\u3068\u3001\u6575\u306e\u7a2e\u985e\u304c\u5897\u3048\u3066\u3082\u3001\u6226\u95d8\u753b\u9762\u3084\u6226\u95d8\u51e6\u7406\u306e\u591a\u304f\u3092\u305d\u306e\u307e\u307e\u4f7f\u3048\u307e\u3059\u3002<\/p>\n<h3>BattleAction\u3092\u4fee\u6b63\u3059\u308b<\/h3>\n<p>\u6b21\u306b\u3001\u653b\u6483\u30dc\u30bf\u30f3\u306e\u51e6\u7406\u3092\u884c\u3046 BattleAction \u3092\u4fee\u6b63\u3057\u307e\u3059\u3002<\/p>\n<p>\u3053\u308c\u307e\u3067\u306f\u3001\u30b9\u30e9\u30a4\u30e0\u3092\u76f8\u624b\u306b\u3057\u3066\u3044\u307e\u3057\u305f\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nSlime slime = rpg.getSlime();\r\n<\/pre>\n<p>\u3057\u304b\u3057\u3001\u3053\u308c\u304b\u3089\u306f\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3068\u306f\u9650\u308a\u307e\u305b\u3093\u3002<\/p>\n<p>\u305d\u3053\u3067\u3001Chara \u578b\u306e enemy \u3092\u4f7f\u3044\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nChara enemy = rpg.getEnemy();\r\n<\/pre>\n<p>\u4fee\u6b63\u7248\u306e BattleAction \u306f\u6b21\u306e\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\nimport java.awt.event.ActionEvent;\r\nimport java.awt.event.ActionListener;\r\n\r\npublic class BattleAction implements ActionListener {\r\n    private Rpg rpg;\r\n    private BattleFrame battleFrame;\r\n\r\n    public BattleAction(Rpg rpg, BattleFrame battleFrame) {\r\n        this.rpg = rpg;\r\n        this.battleFrame = battleFrame;\r\n    }\r\n\r\n    @Override\r\n    public void actionPerformed(ActionEvent e) {\r\n        Hero hero = rpg.getHero();\r\n        Chara enemy = rpg.getEnemy();\r\n\r\n        hero.attack(enemy);\r\n\r\n        if (enemy.isAlive()) {\r\n            enemy.attack(hero);\r\n        }\r\n\r\n        battleFrame.updateLabels();\r\n    }\r\n}\r\n<\/pre>\n<p>\u307e\u305a\u3001Rpg \u304b\u3089\u52c7\u8005\u3092\u53d6\u5f97\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nHero hero = rpg.getHero();\r\n<\/pre>\n<p>\u6b21\u306b\u3001\u6575\u3092\u53d6\u5f97\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nChara enemy = rpg.getEnemy();\r\n<\/pre>\n<p>\u3053\u3053\u3067\u306f\u3001\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u304b\u30b4\u30fc\u30b9\u30c8\u304b\u3092\u6c17\u306b\u3057\u3066\u3044\u307e\u305b\u3093\u3002<\/p>\n<p>\u3069\u3061\u3089\u3082 Chara \u3060\u304b\u3089\u3067\u3059\u3002<\/p>\n<p>\u52c7\u8005\u306f\u6575\u3092\u653b\u6483\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nhero.attack(enemy);\r\n<\/pre>\n<p>\u6575\u304c\u307e\u3060\u751f\u304d\u3066\u3044\u308c\u3070\u3001\u6575\u304c\u52c7\u8005\u306b\u53cd\u6483\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nif (enemy.isAlive()) {\r\n    enemy.attack(hero);\r\n}\r\n<\/pre>\n<p>\u3053\u306e\u51e6\u7406\u3082\u3001\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3067\u3082\u30b4\u30fc\u30b9\u30c8\u3067\u3082\u540c\u3058\u3067\u3059\u3002<\/p>\n<p>enemy \u306f Chara \u578b\u306a\u306e\u3067\u3001attack() \u3084 isAlive() \u3092\u547c\u3073\u51fa\u305b\u307e\u3059\u3002<\/p>\n<h3>BattleFrame\u3092\u4fee\u6b63\u3059\u308b<\/h3>\n<p>\u6b21\u306b\u3001\u6226\u95d8\u753b\u9762\u3092\u8868\u793a\u3059\u308b BattleFrame \u3092\u4fee\u6b63\u3057\u307e\u3059\u3002<\/p>\n<p>\u4eca\u307e\u3067\u306f\u3001\u30b9\u30e9\u30a4\u30e0\u306eHP\u3092\u8868\u793a\u3057\u3066\u3044\u307e\u3057\u305f\u3002<\/p>\n<p>\u3053\u308c\u304b\u3089\u306f\u3001\u6575\u306eHP\u3092\u8868\u793a\u3057\u307e\u3059\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001slimeHpLabel \u3067\u306f\u306a\u304f\u3001enemyHpLabel \u306b\u5909\u66f4\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate JLabel enemyHpLabel;\r\n<\/pre>\n<p>createScreen() \u3067\u306f\u3001\u6575\u306e\u540d\u524d\u3068HP\u3092\u8868\u793a\u3057\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nenemyHpLabel = new JLabel(\r\n        rpg.getEnemy().name + &quot; HP: &quot; + rpg.getEnemy().hp,\r\n        JLabel.CENTER);\r\n<\/pre>\n<p>\u5168\u4f53\u306f\u6b21\u306e\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\nimport java.awt.GridLayout;\r\nimport java.awt.event.WindowAdapter;\r\nimport java.awt.event.WindowEvent;\r\n\r\nimport javax.swing.JButton;\r\nimport javax.swing.JFrame;\r\nimport javax.swing.JLabel;\r\nimport javax.swing.JPanel;\r\n\r\npublic class BattleFrame extends JFrame {\r\n    private Rpg rpg;\r\n\r\n    private JLabel heroHpLabel;\r\n    private JLabel enemyHpLabel;\r\n    private JLabel messageLabel;\r\n    private JButton attackButton;\r\n\r\n    public BattleFrame(Rpg rpg) {\r\n        super(&quot;\u6226\u95d8&quot;);\r\n\r\n        this.rpg = rpg;\r\n\r\n        setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);\r\n\r\n        addWindowListener(new WindowAdapter() {\r\n            @Override\r\n            public void windowClosed(WindowEvent e) {\r\n                rpg.endBattle();\r\n            }\r\n        });\r\n\r\n        createScreen();\r\n\r\n        pack();\r\n        setLocationRelativeTo(null);\r\n    }\r\n\r\n    private void createScreen() {\r\n        JPanel panel = new JPanel(new GridLayout(3, 2));\r\n\r\n        messageLabel = new JLabel(rpg.getEnemy().name + &quot;\u304c\u3042\u3089\u308f\u308c\u305f\uff01&quot;, JLabel.CENTER);\r\n\r\n        panel.add(messageLabel);\r\n        panel.add(new JLabel(&quot;&quot;));\r\n\r\n        panel.add(new HeroLabel());\r\n        panel.add(createEnemyLabel());\r\n\r\n        heroHpLabel = new JLabel(\r\n                rpg.getHero().name + &quot; HP: &quot; + rpg.getHero().hp,\r\n                JLabel.CENTER);\r\n\r\n        enemyHpLabel = new JLabel(\r\n                rpg.getEnemy().name + &quot; HP: &quot; + rpg.getEnemy().hp,\r\n                JLabel.CENTER);\r\n\r\n        panel.add(heroHpLabel);\r\n        panel.add(enemyHpLabel);\r\n\r\n        add(panel);\r\n\r\n        attackButton = new JButton(&quot;\u653b\u6483&quot;);\r\n        attackButton.addActionListener(new BattleAction(rpg, this));\r\n        add(attackButton, java.awt.BorderLayout.SOUTH);\r\n    }\r\n\r\n    private ImageLabel createEnemyLabel() {\r\n        Chara enemy = rpg.getEnemy();\r\n\r\n        if (enemy instanceof Slime) {\r\n            return new SlimeLabel();\r\n        }\r\n\r\n        if (enemy instanceof Ghost) {\r\n            return new GhostLabel();\r\n        }\r\n\r\n        return new ImageLabel(&quot;unknown.png&quot;);\r\n    }\r\n\r\n    public void updateLabels() {\r\n        Hero hero = rpg.getHero();\r\n        Chara enemy = rpg.getEnemy();\r\n\r\n        heroHpLabel.setText(hero.name + &quot; HP: &quot; + hero.hp);\r\n        enemyHpLabel.setText(enemy.name + &quot; HP: &quot; + enemy.hp);\r\n\r\n        if (!enemy.isAlive()) {\r\n            messageLabel.setText(enemy.name + &quot;\u3092\u305f\u304a\u3057\u305f\uff01&quot;);\r\n            attackButton.setEnabled(false);\r\n            return;\r\n        }\r\n\r\n        if (!hero.isAlive()) {\r\n            messageLabel.setText(hero.name + &quot;\u306f\u305f\u304a\u308c\u305f\u3002&quot;);\r\n            attackButton.setEnabled(false);\r\n            return;\r\n        }\r\n\r\n        messageLabel.setText(hero.name + &quot;\u306f&quot; + enemy.name + &quot;\u3068\u6226\u3063\u3066\u3044\u308b\uff01&quot;);\r\n    }\r\n}\r\n<\/pre>\n<p>\u3053\u3053\u3067\u3001\u6575\u306e\u753b\u50cf\u3092\u4f5c\u308b\u305f\u3081\u306b createEnemyLabel() \u30e1\u30bd\u30c3\u30c9\u3092\u4f5c\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; gutter: false; title: ; notranslate\" title=\"\">\r\nprivate ImageLabel createEnemyLabel() {\r\n    Chara enemy = rpg.getEnemy();\r\n    if (enemy instanceof Slime) {\r\n        return new SlimeLabel();\r\n    }\r\n    if (enemy instanceof Ghost) {\r\n        return new GhostLabel();\r\n    }\r\n    return new ImageLabel(&quot;unknown.png&quot;);\r\n}\r\n<\/pre>\n<p>rpg.getEnemy() \u3067\u3001\u73fe\u5728\u306e\u6575\u3092\u53d6\u5f97\u3057\u307e\u3059\u3002<\/p>\n<p>\u6575\u304c Slime \u306e\u5834\u5408\u306f\u3001SlimeLabel \u3092\u8fd4\u3057\u3001\u6575\u304c Ghost \u306e\u5834\u5408\u306f\u3001GhostLabel \u3092\u8fd4\u3057\u307e\u3059\u3002<\/p>\n<p>\u3053\u308c\u3067\u3001\u6575\u306e\u7a2e\u985e\u306b\u3088\u3063\u3066\u8868\u793a\u3059\u308b\u753b\u50cf\u3092\u5909\u3048\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u305f\u3060\u3057\u3001\u6575\u304c\u5897\u3048\u308b\u305f\u3073\u306b if \u6587\u3092\u8ffd\u52a0\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002<\/p>\n<p>\u3053\u3053\u306f\u5c11\u3057\u6c17\u306b\u306a\u308b\u3068\u3053\u308d\u3067\u3059\u3002<\/p>\n<p>\u4eca\u56de\u306f\u307e\u305a\u3001\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u3059\u3053\u3068\u3092\u512a\u5148\u3057\u3066\u3001\u3053\u306e\u5f62\u3067\u4f5c\u308a\u307e\u3059\u3002<\/p>\n<p>\u4eca\u5f8c\u3001\u6575\u306e\u753b\u50cf\u8868\u793a\u3082\u3082\u3063\u3068\u6574\u7406\u3057\u305f\u304f\u306a\u3063\u305f\u3089\u3001\u5225\u306e\u65b9\u6cd5\u3092\u8003\u3048\u3066\u3044\u304d\u307e\u3059\u3002<\/p>\n<h3>GhostLabel\u3092\u4f5c\u308b<\/h3>\n<p>\u30b4\u30fc\u30b9\u30c8\u306e\u753b\u50cf\u3092\u8868\u793a\u3059\u308b\u305f\u3081\u306b\u3001GhostLabel \u30af\u30e9\u30b9\u3092\u4f5c\u308a\u307e\u3059\u3002<\/p>\n<pre class=\"brush: java; title: ; notranslate\" title=\"\">\r\npublic class GhostLabel extends ImageLabel {\r\n    public GhostLabel() {\r\n        super(&quot;ghost.png&quot;);\r\n    }\r\n}\r\n<\/pre>\n<p>GhostLabel \u306f ImageLabel \u3092\u7d99\u627f\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001\u753b\u50cf\u3092\u8aad\u307f\u8fbc\u3080\u51e6\u7406\u3084\u3001\u30b5\u30a4\u30ba\u3092\u5909\u66f4\u3059\u308b\u51e6\u7406\u3092\u66f8\u304f\u5fc5\u8981\u306f\u3042\u308a\u307e\u305b\u3093\u3002<\/p>\n<p>super(&#8220;ghost.png&#8221;) \u3068\u66f8\u304f\u3060\u3051\u3067\u3001\u30b4\u30fc\u30b9\u30c8\u753b\u50cf\u3092\u8868\u793a\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u3053\u306e\u3088\u3046\u306b\u3001\u753b\u50cf\u8868\u793a\u306e\u5171\u901a\u51e6\u7406\u3092 ImageLabel \u306b\u307e\u3068\u3081\u3066\u304a\u304f\u3068\u3001\u65b0\u3057\u3044\u753b\u50cf\u30e9\u30d9\u30eb\u3092\u8ffd\u52a0\u3059\u308b\u306e\u3082\u7c21\u5358\u3067\u3059\u3002<\/p>\n<p>\u30b9\u30e9\u30a4\u30e0\u306e\u3068\u304d\u3068\u540c\u3058\u3088\u3046\u306b\u3001\u30b4\u30fc\u30b9\u30c8\u3082\u77ed\u3044\u30af\u30e9\u30b9\u3067\u8ffd\u52a0\u3067\u304d\u307e\u3057\u305f\u3002<\/p>\n<h3>\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u3057\u3066\u3082\u6226\u95d8\u51e6\u7406\u306f\u5909\u308f\u3089\u306a\u3044<\/h3>\n<p>\u4eca\u56de\u306e\u5927\u304d\u306a\u30dd\u30a4\u30f3\u30c8\u306f\u3001\u6575\u306e\u7a2e\u985e\u3092\u5897\u3084\u3057\u3066\u3082\u3001\u6226\u95d8\u51e6\u7406\u306e\u4e2d\u5fc3\u306f\u307b\u3068\u3093\u3069\u5909\u308f\u3089\u306a\u3044\u3053\u3068\u3067\u3059\u3002<\/p>\n<p>BattleAction \u3067\u306f\u3001\u6575\u3092 Chara \u3068\u3057\u3066\u6271\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>Chara enemy = rpg.getEnemy();<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3067\u3082\u30b4\u30fc\u30b9\u30c8\u3067\u3082\u3001\u540c\u3058\u3088\u3046\u306b\u653b\u6483\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>hero.attack(enemy);<\/p>\n<p>\u6575\u304c\u751f\u304d\u3066\u3044\u308c\u3070\u3001\u540c\u3058\u3088\u3046\u306b\u53cd\u6483\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>enemy.attack(hero);<\/p>\n<p>\u3053\u3053\u3067\u3001BattleAction \u306f\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u304b\u30b4\u30fc\u30b9\u30c8\u304b\u3092\u6c17\u306b\u3057\u3066\u3044\u307e\u305b\u3093\u3002<\/p>\n<p>Chara \u3068\u3057\u3066\u6271\u3063\u3066\u3044\u308b\u304b\u3089\u3067\u3059\u3002<\/p>\n<p>\u4eca\u56de\u306e\u30af\u30e9\u30b9\u306e\u95a2\u4fc2<\/p>\n<p>\u4eca\u56de\u306e\u5909\u66f4\u5f8c\u306e\u95a2\u4fc2\u3092\u7c21\u5358\u306b\u6574\u7406\u3059\u308b\u3068\u3001\u6b21\u306e\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<pre>\r\n+-------------+\r\n| Chara       |\r\n+-------------+\r\n| name        |\r\n| hp          |\r\n| attackPower |\r\n+-------------+\r\n| attack()    |\r\n| damage()    |\r\n| isAlive()   |\r\n+-------------+\r\n     \u25b3\r\n     |\r\n     +----------------+----------------+\r\n     |                |                |\r\n+---------+      +---------+      +---------+\r\n| Hero    |      | Slime   |      | Ghost   |\r\n+---------+      +---------+      +---------+\r\n\r\n\r\n+-------------+\r\n| Rpg         |\r\n+-------------+\r\n| hero        |\r\n| enemy       |\r\n| inBattle    |\r\n+-------------+\r\n| getHero()   |\r\n| getEnemy()  |\r\n| encounter() |\r\n| endBattle() |\r\n+-------------+\r\n\r\n\r\n+-------------------+\r\n| BattleAction      |\r\n+-------------------+\r\n| rpg               |\r\n| battleFrame       |\r\n+-------------------+\r\n| actionPerformed() |\r\n+-------------------+\r\n<\/pre>\n<p>Slime \u3082 Ghost \u3082 Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>Rpg \u306f\u3001\u73fe\u5728\u306e\u6575\u3092 Chara enemy \u3068\u3057\u3066\u6301\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>BattleAction \u306f\u3001\u305d\u306e enemy \u306b\u5bfe\u3057\u3066\u653b\u6483\u51e6\u7406\u3092\u884c\u3044\u307e\u3059\u3002<\/p>\n<p>\u6575\u306e\u7a2e\u985e\u304c\u5897\u3048\u3066\u3082\u3001BattleAction \u306f Chara \u3068\u3057\u3066\u6271\u3048\u3070\u3088\u3044\u306e\u3067\u3001\u6226\u95d8\u51e6\u7406\u3092\u5927\u304d\u304f\u5909\u3048\u305a\u306b\u6e08\u307f\u307e\u3059\u3002<\/p>\n<h3>\u307e\u3068\u3081<\/h3>\n<p>\u4eca\u56de\u306f\u3001\u65b0\u3057\u3044\u307e\u3082\u306e\u3068\u3057\u3066\u30b4\u30fc\u30b9\u30c8\u3092\u8ffd\u52a0\u3057\u307e\u3057\u305f\u3002<\/p>\n<p>\u307e\u305a\u3001Ghost \u30af\u30e9\u30b9\u3092\u4f5c\u308a\u3001Chara \u3092\u7d99\u627f\u3057\u307e\u3057\u305f\u3002<\/p>\n<p>\u30b4\u30fc\u30b9\u30c8\u306f\u3001\u540d\u524d\u3001HP\u3001\u653b\u6483\u529b\u3092\u6301\u3061\u307e\u3059\u3002<\/p>\n<p>\u307e\u305f\u3001Chara \u3092\u7d99\u627f\u3057\u3066\u3044\u308b\u306e\u3067\u3001attack()\u3001damage()\u3001isAlive() \u3082\u4f7f\u3048\u307e\u3059\u3002<\/p>\n<p>\u6b21\u306b\u3001Rpg \u30af\u30e9\u30b9\u306e slime \u3092 enemy \u306b\u5909\u66f4\u3057\u307e\u3057\u305f\u3002<\/p>\n<p>\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3060\u3051\u306a\u3089 Slime \u578b\u3067\u3088\u304b\u3063\u305f\u306e\u3067\u3059\u304c\u3001\u6575\u306e\u7a2e\u985e\u304c\u5897\u3048\u308b\u3068\u30b9\u30e9\u30a4\u30e0\u5c02\u7528\u3067\u306f\u56f0\u308a\u307e\u3059\u3002<\/p>\n<p>\u305d\u3053\u3067\u3001Chara \u578b\u306e enemy \u3068\u3057\u3066\u6271\u3046\u3088\u3046\u306b\u3057\u307e\u3057\u305f\u3002<\/p>\n<p>\u3053\u308c\u306b\u3088\u308a\u3001enemy \u306b\u306f Slime \u3082 Ghost \u3082\u5165\u308c\u3089\u308c\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3057\u305f\u3002<\/p>\n<p>BattleAction \u3067\u3082\u3001\u6575\u3092 Chara \u3068\u3057\u3066\u6271\u3046\u3088\u3046\u306b\u3057\u307e\u3057\u305f\u3002<\/p>\n<p>\u305d\u306e\u305f\u3081\u3001\u6575\u304c\u30b9\u30e9\u30a4\u30e0\u3067\u3082\u30b4\u30fc\u30b9\u30c8\u3067\u3082\u3001\u540c\u3058\u3088\u3046\u306b\u653b\u6483\u3084\u53cd\u6483\u306e\u51e6\u7406\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u3053\u308c\u304c\u3001\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u6307\u5411\u3067\u4f5c\u308b\u5927\u304d\u306a\u30e1\u30ea\u30c3\u30c8\u3067\u3059\u3002<\/p>\n<p>\u5171\u901a\u3059\u308b\u60c5\u5831\u3084\u51e6\u7406\u3092\u89aa\u30af\u30e9\u30b9\u306b\u307e\u3068\u3081\u3066\u304a\u304f\u3068\u3001\u65b0\u3057\u3044\u7a2e\u985e\u3092\u8ffd\u52a0\u3057\u3084\u3059\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u524d\u56de\u306f\u3001\u6226\u95d8\u753b\u9762\u306b\u653b\u6483\u30dc\u30bf\u30f3\u3092\u8ffd\u52a0\u3057\u3001\u52c7\u8005\u3068\u30b9\u30e9\u30a4\u30e0\u3092\u6226\u308f\u305b\u308b\u3068\u3053\u308d\u307e\u3067\u4f5c\u308a\u307e\u3057\u305f\u3002 \u52c7\u8005\u304c\u653b\u6483\u3059\u308b\u3002 \u30b9\u30e9\u30a4\u30e0\u304c\u53cd\u6483\u3059\u308b\u3002 HP\u304c\u6e1b\u308b\u3002 HP\u304c0\u306b\u306a\u3063\u305f\u3089\u5012\u308c\u308b\u3002 \u304b\u306a\u308a\u5358\u7d14\u306a\u5f62\u3067\u3059\u304c\u3001RPG\u306e\u6226 &#8230; <\/p>\n","protected":false},"author":1,"featured_media":564,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,194,175],"tags":[75,195,11,182],"class_list":["post-563","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-java","category-uml","category-175","tag-java","tag-rpg","tag-uml","tag-182"],"nelio_content":{"autoShareEndMode":"never","automationSources":{"useCustomSentences":false,"customSentences":[]},"efiAlt":"","efiUrl":"","followers":[1],"highlights":[],"isAutoShareEnabled":true,"networkImageIds":[],"permalinkQueryArgs":[],"series":[],"suggestedReferences":[]},"views":8,"_links":{"self":[{"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/posts\/563","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=563"}],"version-history":[{"count":1,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/posts\/563\/revisions"}],"predecessor-version":[{"id":565,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/posts\/563\/revisions\/565"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=\/wp\/v2\/media\/564"}],"wp:attachment":[{"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=563"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/software.satoshis.jp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}